

When about to be hit> Blasters 5 > Combat 4 > Blasters 3 > R > Blasters 2 > R > Blasters 4 (hold) > Bones 2 > Blasters 1 > Bones 1 When about to be hit > Combat 6 > Blasters 1 > R > Blasters 2 > R > Blasters 4 (hold) > Bones 2> Blasters 3 > Bones 1

Wait before doing this move (about 0.5 seconds per "=")īones 2>blasters 4(either hold or press once)>R>mid air lmb/mid air rmb (Number)Īfter finishing previous move, do the attack that the arrow points to. Dodging characters (Depends on the user, can either shred them or get shredded)Īll damage assumes 150 Defense.Second phase transformation is very long.

Uses ALOT of mana quickly for a good combo.^ This issue can be avoided by pointing your camera up and stalling in the air by teleporting and slowly LMBing.Since you cannot see for a second till your cutscene is done. You are very vulnerable when you finish your cutscene, people can abuse this and use their ult on you for high damage.Blaster 3 is a very good move, it deals great damage, can hit downed opponents, easily connectable with the pre-last LMB / Bones 3 and has a short cooldown, so use it in combos as much as you can.Your second last LMB has a very long stun time.However, save Bone 3 while your in your second phase so you can use Final 1 right after. You have THREE counters so use them all to your advantage at will.If your fighting an auto-dodging character, use your blasters and bones mainly because your normal moves won't help you this time.After you do your Final 1 and use Bone 3, it's a confirmed hit and it will deal insane damage. Bone 3 is quite a useful tool for your second phase.However, Final 1 recharges your mana fully, so it might work as a combo extender. Your Final 1 may seem flashy and yes it can take out chunks of enemies health but there is a slow wind up animation and after you use it, you will revert back to your original form and your health will NOT be healed so unless your absolutely sure that it will hit, don't use it. Once you enter your second form, try to stay in it as long as you can because as you get boosted stats, every move you have are stronger which means stronger combos.Whether you are going to play rushdown, or playing a punishing game, or wait it out to win a battle through attrition, Delta Sans arsenal is very similar to GT Chara's. As I mentioned before, when it comes to flexibility, it is comparable to a GT Chara's.Your right click can come in handy if somebody doesn't perfect block your melee, you can use attacks that has some wind up animation while their stunned in place.Some moves, however, are powerful on their own which are: Combat 2 Blaster 3 if used up close Blaster 4 fully held Final 1. While Delta Sans has various attacks each attack doesn't deal that much damage compared to other characters so connect them as many as you can.Basically the one way Delta Sans can pull off good amount of damage is through long combos so when you use melee and planning to start a combo, try to keep it as long as you can because you have huge amounts of options.Normal 1 and 3 can be used as combo-links which means linking combos so you can connect powerful attacks without being afraid it might get canceled. It's movesets flexibility is close to a GT Chara's since it has such various moves but the most interesting thing about this character is it's normal moves. And, you can use almost all of them in 1 combo. It has counters, ranged attacks, combo-links, movement options, close range moves etc etc. It can pull off insane damage with various combos while also having the perfect requirements of a duelist. 4.46 Blaster 5 > Blaster 1 > Combat 4 > Bones 2 > Blaster 3 > Run forward to the opponent > Blaster 2 > TP > Run > Combat 5ĭelta Sans is the perfect class to fight against opponents that can't dodge and heavy combo relying with 16 moves in total close to a GT Chara's moveset.4.43 Shattered Bravery (Second phase only).Including my time I wasted perfecting this! 4.13 Bravery strike (Doesn't work due to combat 6 being a counter).4.9 Bread and Butter a.k.a brave bread and butter.
